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Nominated For Virtual Showcase At SAE Dubai
Link To Github Repository
A first-person shooter fast-paced arcade game with outrun aesthetics, where players go through a series of obstacles while dodging incoming enemy attacks. The player is encouraged to move quickly and make fast decisions to avoid conflicting dangers, they must be vigilant of their surroundings in order to complete several uniquely designed challenging levels.
There will be a companion along with the player to help them throughout the game, and also to instruct them on what to do every step of the way. The game’s genre is a fast-paced arcade, where the player has to go through an obstacle course and avoid the obstacles and enemies throughout the way.

My Contributions
Enemies
Some enemies instantiate objects that could damage the player, one of them damages the player when colliding and some do both. and Bomber would explode immediately if player shoots their body.







Companion
The Companion is stuck with the player the whole game, and can activate two of the abilities that I have implemented, heal, and a shield, which makes them immune to damage.


Player Battle System
The shooting system is using Ray casts, and once enemies are hit, they take damage.



UI / Main & Pause Menu
The main & pause contain a volume slider and a sensitivity slider, linked between both main and level scenes with a scriptable object. And I have also made the player's health bar, which also flashes red when low.



Game Design(Tutorial & Boulders)
I have decided at near the end of development to add a tutorial into the game since some of the play testers feedback had trouble with the controls, and also added boulders throughout the level to make the game more dynamic, I have also hard coded them to keep being pushed left and right.


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