AnmarAlyousef
Developer | Software | XR | Games | Hardware Integrator | Instructor |
Unity | Unreal | C# | C++ | Javascript | Backend |

General/Other XR Projects
A collection of immersive experiences combining virtual reality, motion tracking, and spatial interaction. These projects explore how physical movement can be translated into engaging digital gameplay — blending technology, interaction design, and real-time environments to create active, intuitive XR experiences.

🏓 Vive Tracker Paddle AI Challenge
A physics-based paddle game built using HTC Vive Trackers and base stations for precise hand tracking. By integrating the trackers into Unity, I translated real-world paddle movements directly into the virtual environment, allowing players to compete against an AI opponent.



🥊 Kinect Interactive Boxing Quiz (Azure Kinect)
A motion-controlled boxing quiz game where players answer questions using real-world hand movements — no controllers or headset required. Using Kinect’s body tracking technology (Femto Mega), the system detects and follows the player’s hand movements, allowing them to punch the correct answer displayed on screen.



⚽ Ronaldo Jump Challenge (Azure Kinect)
An interactive motion-tracking experience built using the Azure Kinect (Femto Mega), where players test their vertical jump against Cristiano Ronaldo’s iconic leap. The system tracks the user’s full-body movement and measures jump height in real time, instantly comparing it to Ronaldo’s record.



🥊 VR Boxing Quiz Arena (Meta Quest)
A VR boxing experience where players answer questions by physically punching the correct choice. Built for Meta Quest, inside a dynamic arena filled with a cheering audience and floating answer options. Striking the right answer in real time for an energetic, game-show-style experience.

